//Mur.h
#ifndef _MUR_H_
#define _MUR_H_
#pragma once

#include "Block.h"
#include "ConstantBlock.h"

#include <osg/Array>

using namespace osg;

class Mur : public Block{
public:
	Mur(int x, int y):Block(x,y,0,BLOCK_MUR){};
	bool moveLeft();
	bool moveRight();
	bool moveDown();
	bool moveUp();
};
#endif